﻿using System;

public interface IUserInterface
{
    // Events for every action.
    // Process input method (checks if a key is pressed and triggers the right event).
    event EventHandler OnLeftPressed;
    event EventHandler OnUpPressed;
    event EventHandler OnRightPressed;
    event EventHandler OnDownPressed;
    event EventHandler OnOpenPressed;
    event EventHandler OnMarkPressed;

    void ProcessInput();
}
